showing 1 - 50 of 66 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Klingon Capture | Call-A.P.P.L.E. | ? | labelimageminimize | |
3-D Docking | Programma International;The Elektrik Keyboard | 1978 | [media=youtube]66-CqOuBQpY[/media] | labelimageminimize |
Blockade | Mad Hatter Software;Creative Computing | 1978 | Mad Hatter Published [game=#252907]Galactic Blockade Runner[/game] also. | labelminimizeminimize |
Galactic Battle | Programma International | 1978 | labelminimizeminimize | |
Galactic Blockade Runner | Mad Hatter Software | 1978 | You are the captain of a federation starship battle cruiser. Your mission is to run an enemy blockade and to deliver vital supplies to federation forces under siege on Planet M/5. You control your ship's course and speed along with the firing of its weapons. You will have to fight battle after battle successfully to reach your destination. Besides the enemy, you will have to cope with ship malfunctions and ion storms. This is a sophisticated game providing ship status reports, sensor scans and graphic displays of the enemy ship, weapons tracks and shield hits. It also displays appropriate warnings and messages. You'll find this game faster paced and more challenging than many of the star treks on the market.***Mad Hatter published [game=#257822]Blockade[/game] also. | labelminimizesubject |
Phasor Zap | Programma International | 1978 | labelimageminimize | |
3-D Space Battle | Loch Ness | 1979 | labelimageminimize | |
Apple II Trek | Apple | 1979 | All you have to do is find the Klingons in a 8x8 grid... This software came with the DOS 3.2 System Master disks [Retro-Maniac] | labelimageminimize |
Galaxy! | Avalon Hill;Powersoft;Keypunch Software | 1979 | The game saw a couple of re-releases. First released by Powersoft in 1979 as "Galactic Empires". Avalon Hill eventually took the game and published it under the name more common title "Galaxy!". Also released via several different compilations from Keypunch Software, again under the old title "Galactic Empires". [b]Compilation releases:[/b] - Adventure Quest IV | labelimageminimize |
Phasor Zap | The Elektrik Keyboard (Programma Software) | 1979 | labelminimizeminimize | |
Super Starwars | Programma International | 1979 | labelimageminimize | |
Alien Rain | Brøderbund (Starcraft) | 1980 | It was actually called Galaxian, and later renamed to avoid legal action by Atari... An enchanced version called Alien Typhoon, released the following year, features more aliens, but also more slow down. Generally considered better than Atarisoft's official Galaxian port. [Retro-Maniac] | labelimageminimize |
Black Hole | Dynacomp | 1980 | BLACK HOLE is a visual simulation of the problems associated with closely observing a small black hole. The object of the simulation is to enter a defined close orbit about a black hole, maintain it for a given length of time, and then exit. Of course, if you use too much fuel in achieving the orbit, you may not be able to later break free. The black hole acts as a point source of gravity. Your probe is outfitted with a main thruster and may be rotated to direct the force. The path taken by the probe is displayed so that you may better understand the interplay between the thrust and its direction, and the subsequent change in trajectory. BLACK HOLE is not only entertaining and challenging, but is also educational. Notice how the probe speed slows towards the apogee. Is angular momentum conserved under free fall? See Kepler's and Newton's laws in action!***This simulation has the goal of the player piloting a spacecraft into orbit of a black hole and escaping again. As the manual says, "See Kepler's and Newton's laws in action!" Notably, they don't mention Einstein. But it does simulate orbital mechanics and requires the player to manage fuel for the trip into orbit and the trip out. The meat of the game is trying to set the lowest possible orbit that can still be escaped from. The black hole is a very special black hole that does not cause time dilation, has a Michell even horizon, only gravitationally effects matter and does not effect radiation, has no accretion disk, does not emit hawking radiation, does not cause friction in its surroundings, the list goes on, Someone should write a paper... But it does simulate orbital mechanics and requires the player to manage fuel for the trip into orbit and the trip out. That's kinda impressive on an Apple][ in 1980. Of further note, at the time of this game's publishing, Dynacomp was producing over 24 games that were cross platform to all 6 different platforms they supported. Black Hole was an unusual exception. It was Apple][ only. | labelminimizesubject |
Galactic Attack | Siro-tech | 1980 | labelimageminimize | |
Galactic Quest | Crystalware | 1980 | Galactic Quest, another space-based adventure-type game from Crystalware, puts you in the position of a star cruiser Ensign. Your ship's captain has just 'bought it', and now YOU are in command of the ship. Your mission: to defend your ship from any deadly Vegan assault cruisers that happen along, and to do as much trading throughout the star system as possible and build up your revenues. The game ends when (a) you have destroyed 100 Vegan cruisers, (b) you have earned ten thousand Quintons (Quinton=$$$$$$), or (c) you have gotten yourself blown up. [Retro-Maniac] | labelimagesubject |
Galaxy Travel | Tukumo | 1980 | labelimageminimize | |
Invasion Orion | Automated Simulations;Eypx (Automated Simulations) | 1980 | labelminimizeminimize | |
Planetoids | Softape | 1980 | labelimageminimize | |
Stellar Trek | Rainbow Computing | 1980 | Sort of a tactical Star Trek clone [Retro-Maniac] | labelimageminimize |
Tail-Gunner | California Pacific Computer Company | 1980 | Bill Budge's Space Album is a collection of four Apple II action games written by Bill Budge and published by California Pacific in 1980. The games are Death Star, Asteroids, Tail Gunner, and Solar Shootout. Death Star was based around a scenario similar to the Death Star "trench battle" that formed the climax of the 1977 film, Star Wars Episode IV: A New Hope. Asteroids was a variant of the popular arcade video game of the same title. | labelimagesubject |
Epoch | Sirius Software | 1981 | labelimageminimize | |
G.F.S. Sorceress | Avalon Hill (Microcomputer Games) | 1981 | The protagonist is condemned to being marooned in space on a derelict craft for crime they didn't commit. The information about the true perpetrator is out there on different planets to collect. But getting a derelict craft to move is quite difficult an beyond the skill of the protagonist. If you only had some allies... | labelimagesubject |
Giga Trek | Artworx;Dynacomp | 1981 | Giga Trek has features not found in other "Star Trek" games including movement and a trigonometric coordinate system for navigation. It is your task during play to destroy the combined fleet of Klingons and Romulans that are menacing the Federation throughout the galaxy. | labelminimizesubject |
Hadron | Sirius Software | 1981 | This is a first person perspective space combat game. Damage enemy crafts, but try not to completely disable or destroy them. So that, these crafts will retreat to their previously unlocated motherships and bases; those being priority targets for you're limited ammunition and fuel. After each success, return to you own base for ammo and refueling. | labelimagesubject |
Shadow Hawk One | Horizon Simulations | 1981 | labelimageminimize | |
Star Mines | Softape | 1981 | labelimageminimize | |
Star Trek 3.3 | ? | 1981 | labelminimizeminimize | |
Starship Commander | Voyager Software | 1981 | labelimageminimize | |
Super Stellar Trek | Rainbow Computing | 1981 | labelimageminimize | |
The Warp Factor | SSI;Ciel bleu (SSI) | 1981 | labelimageminimize | |
Apple Zap | Sierra On-Line | 1982 | labelminimizeminimize | |
High Orbit | Gebelli Software | 1982 | labelimageminimize | |
Shootout at the OK Galaxy | Avalon Hill (Microcomputer Games) | 1982 | The Atari 8-bit, Apple ][, Commodore PET, TRS-80, and Tandy Coco version are all available as a single purchase on a single cassette. | labelminimizeminimize |
Space Pirates | C&C Software | 1982 | labelminimizeminimize | |
Space Vikings | subLOGIC | 1982 | labelimageminimize | |
The Cosmic Balance | SSI | 1982 | labelimageminimize | |
Ultima II: Revenge of the Enchantress | Sierra On-Line | 1982 | As the story goes, the stranger managed to successfully go back in time and execute Mondain for crimes he had not yet committed. Well this was upsetting for his young female apprentice who had access to time portals, Minax. Oops, loose ends. At first she escaped with her life but years past, she became a greater wizard than her mentor. She used time portals to arrange wars in the past and nearly destroy mankind in the universe, the stranger's universe, including Earth. She succeeded in dominating the universe and causing a nuclear war that destroyed Earth. Oh well. But, she herself left loose ends in her plans. She left one chance for the stranger to go back in time and defeat her before she was powerful. [spoiler=show different versions controversies;hide controversies]Due to mostly to intellectual property egest, There are [b][i]at least[/i][/b] 3 different versions of this game. Richard Garriott had searched for a publisher who would include a cloth map with the game. Only Sierra On-Line agreed. But there were problems with the business arrangement almost immediately. Sierra wanted more control and to pay less royalties than what Garriott was willing to put up with. To further complicate matters, Garriott had a full set of courses at college to attend to while Ultima II was being written completely in assembly (his first such product). Although the game would end up being more complex than Ultima I as far as end-users could see, under the hood, the assembly language, was greatly simplified from what was originally planned. Meanwhile Sierra did things unbeknownst to the very distracted Lord British. They ported games to whatever system they pleased, naming their own price in royalties in the process, and made cheaper maps and boxes. They made changes to the code. They also used the Ultima trademark and "Ultima of Lord British" on an unrelated product they were publishing that they re-branded "Ultima: Escape from Mount Drash". The relatively short business relationship left Sierra hold important art, properties, and code of Ultima II and of the Ultima franchise that would remain unavailable to this day. The "moongate" cover for Ultima II still belongs to Sierra. Origin would reuse its 3rd Akalabeth cover, "Wrong Way", for subsequent releases of Ultima II. Other things behind the scenes, such as ported versions were also lost. Origin eventually bought all code of Ultima II back from Sierra and began a remake version of Ultima II (like their Ultima I release). Every version of Ultima II dated 1989 or later is this remake version. But there's a catch. Some of the files were corrupted and the game is unbeatable. Origin for a time provided patches on the website [b]for a fee[/b], to fix the problem. These days one needs to find the patches on fan sites.[/spoiler] [spoiler=show spoiler/location controversy;hide spoiler/location controversy]Ultima II is set on Earth and the Sol system. Later Ultimas tell the story as happening in Sosaria. Its noted that Minax and the stranger were both messing around with space-time. Regardless of the explanation, the official condition is this: it happened on Sosaria.[/spoiler] Ultima II for Apple ][ comes in one of three different packages. 1. An 8.5"x11" box, 19 page instruction book, and 22"x17" cloth map. 2, An 6"x9" box, Ultima II book, 17"x22 cloth map, and reference card. Or an 6"x9" box, Ultima II book, 16"x12 cloth map, and a reference card. All three contain two 5.25" disks. [Zerothis] | labelimagesubject |
Warp Destroyer | Piccadilly Software | 1982 | labelimageminimize | |
Space Float | SoftSide | 1982 | labelimageminimize | |
Cosmic Balance II | SSI | 1983 | labelimageminimize | |
Galaxian | Atarisoft | 1983 | labelimageminimize | |
Galaxian | Thunder Mountain | 1983 | labelminimizeminimize | |
Gruds in Space | Sirius Software | 1983 | labelimageminimize | |
Reach for the Stars | SSG | 1983 | labelimageminimize | |
Star Trek: Strategic Operations Simulator | Sega | 1983 | labelimageminimize | |
Apple Games | Sams Software | 1984 | labelminimizeminimize | |
Universe | Omnitrend Software | 1984 | labelimageminimize | |
Deathworld | SoftSide | 1984 | labelminimizeminimize | |
Reach for the Stars 2nd Edition | SSG | 1985 | labelminimizeminimize | |
Star Fleet I: The War Begins! | Interstel (Cygnus Studios) | 1985 | Requires 64k | labelimageminimize |